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In this final part of this three-part series I’ll be going over installing Xuan Ye‘s work in the Bcc exhibition. This work posed a similar challenge to Scott Benesiinaabandan’s work. I needed to automatically load a web page except this time I needed to allow for user interaction via the mouse and keyboard. The…
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The next artwork that was challenging to install was Monuments: Psychic Landscapes by Scott Benesiinaabandan. I won’t be showing the full artwork as all of the artworks were exclusive to Bcc: and it’s up to the artists whether they show it or not. On a visual level the basic premise of the artwork is…
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I took a bit of a break from writing the Development Updates. September was pretty busy with Bcc: (more on that below) and then I was completing a commission for Will’s Kitchen/The Shakespeare Birthplace Trust and preparing for my solo exhibition, We Are Your Friends. With all of that now completed I’m writing a…
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Earlier this year fellow visualist and live coder Rumblesan commissioned me to make some gifs for his new live coding software, Improviz. In July he unleashed it into the world! Looking at the above videos you could easily be forgiven for thinking that it looks a bit like LiveCodeLab. He is, after all, one…
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The following is compiled from a bunch of Tweets that I made in December 2018. After reading you’ll see why I have to write it here! While it is not directly related with programming or making art, it does help with Getting Things Done, so I decided to include it here. Like many people…
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For the AlgoMech 2019 festival in June I created a new performative drawing piece, A Perfect Circle. The piece is about how we interface with computers that analyse our activities. It consists of a video and accompanying plotter drawings. Making A Perfect Circle presented me with a few challenges. The make the video element…
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For the Algorave at British Library in April I was asked to make a promotional video for it, which proved a difficult but for a very specific reason. I wanted to emphasise the liveness of live coding and show code being typed. For this I used the code supplied with Alex McLean aka Yaxu’s…
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Another big part in creating the Visually Similar artwork was the image textures themselves. The idea for the piece is that the textures would be related in some way to the 3D model. I decided from the beginning that I wanted to have some control over this and so I gathered the images through…
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Making digital art is quite a lengthy process and even moreso if you’re using non standard processes or making your own software. For awhile I’ve wanted to write about my processes and how I’ve overcome the bugs and problems. In what will hopefully be a regular series of blog posts I’m going to give…
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On Thursday 16th September I’ll be giving a talk at Birmingham Linux User Group about the issues affecting artists who adopt open source and free culture into their practice. I have done a talk about open source and art once before at the LUG, which was well received despite the audience being mostly techies…