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My remake of the Alvin Lucier artwork I Am Sitting in a Room was released 10 years ago today. To mark this occasion I want to revisit how I made it and troubles I had remaking it for 2019. In November 2019 I Am Sitting in a Room was exhibited at Gamerz Festival in…
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Seamless animation For the Improviz gifs one of the requirements that Rumblesan set is that the gifs loop seamlessly. That is, one would not be able to tell where the gifs beings and ends. In Blender making an animation seamless is pretty easy. There’s lots of examples out there but for completion here’s my…
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In 2019 I made an internet artwork for Fermynwood’s programme Toggler. For this work I decided to use a similar aesthetic and process to Visually Similar. I talked a little bit about the process behind Visually Similar in a June’s Development Update. The node tree to overlay each of the transparent textures looked a…
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In this final part of this three-part series I’ll be going over installing Xuan Ye‘s work in the Bcc exhibition. This work posed a similar challenge to Scott Benesiinaabandan’s work. I needed to automatically load a web page except this time I needed to allow for user interaction via the mouse and keyboard. The…
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The next artwork that was challenging to install was Monuments: Psychic Landscapes by Scott Benesiinaabandan. I won’t be showing the full artwork as all of the artworks were exclusive to Bcc: and it’s up to the artists whether they show it or not. On a visual level the basic premise of the artwork is…
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I took a bit of a break from writing the Development Updates. September was pretty busy with Bcc: (more on that below) and then I was completing a commission for Will’s Kitchen/The Shakespeare Birthplace Trust and preparing for my solo exhibition, We Are Your Friends. With all of that now completed I’m writing a…
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The following is compiled from a bunch of Tweets that I made in December 2018. After reading you’ll see why I have to write it here! While it is not directly related with programming or making art, it does help with Getting Things Done, so I decided to include it here. Like many people…
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For the AlgoMech 2019 festival in June I created a new performative drawing piece, A Perfect Circle. The piece is about how we interface with computers that analyse our activities. It consists of a video and accompanying plotter drawings. Making A Perfect Circle presented me with a few challenges. The make the video element…
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Making digital art is quite a lengthy process and even moreso if you’re using non standard processes or making your own software. For awhile I’ve wanted to write about my processes and how I’ve overcome the bugs and problems. In what will hopefully be a regular series of blog posts I’m going to give…
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In the years that I’ve been creating things in Pure Data I have amassed quite a collection of unfinished and messy patches. Over the last few days I have been releasing a few of these patches and techniques that I implement when programming in Pure Data. Live Coding The last tutorial isn’t that much…