tag: Animation



Motion Interpolation for Glitch Aesthetics using FFmpeg part 9

Below are a few examples of how you can use FFmpeg’s minterpolate to create artworks with a glitch aesthetic.

You can read about how I used it for an artwork in this blog post. You can also grab the source file for these videos here. Give it a try yourself!

mc_mode=aobmc:me_mode=bilat:me=ds

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bilat:me=ds'" 033_mc_mode=aobmc_me_mode=bilat_me=ds.mp4

mc_mode=aobmc:me_mode=bilat:me=hexbs

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bilat:me=hexbs'" 034_mc_mode=aobmc_me_mode=bilat_me=hexbs.mp4

mc_mode=aobmc:me_mode=bilat:me=epzs

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bilat:me=epzs'" 035_mc_mode=aobmc_me_mode=bilat_me=epzs.mp4

mc_mode=aobmc:me_mode=bilat:me=umh

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bilat:me=umh'" 036_mc_mode=aobmc_me_mode=bilat_me=umh.mp4

This blog post is part of a series. Click the links below to see more examples of FFmpeg’s motion interpolation:


Motion Interpolation for Glitch Aesthetics using FFmpeg part 8

Below are a few examples of how you can use FFmpeg’s minterpolate to create artworks with a glitch aesthetic.

You can read about how I used it for an artwork in this blog post. You can also grab the source file for these videos here. Give it a try yourself!

mc_mode=aobmc:me_mode=bilat:me=tss

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bilat:me=tss'" 029_mc_mode=aobmc_me_mode=bilat_me=tss.mp4

mc_mode=aobmc:me_mode=bilat:me=tdls

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bilat:me=tdls'" 030_mc_mode=aobmc_me_mode=bilat_me=tdls.mp4

mc_mode=aobmc:me_mode=bilat:me=ntss

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bilat:me=ntss'" 031_mc_mode=aobmc_me_mode=bilat_me=ntss.mp4

mc_mode=aobmc:me_mode=bilat:me=fss

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bilat:me=fss'" 032_mc_mode=aobmc_me_mode=bilat_me=fss.mp4

This blog post is part of a series. Click the links below to see more examples of FFmpeg’s motion interpolation:


Motion Interpolation for Glitch Aesthetics using FFmpeg part 7

Below are a few examples of how you can use FFmpeg’s minterpolate to create artworks with a glitch aesthetic.

You can read about how I used it for an artwork in this blog post. You can also grab the source file for these videos here. Give it a try yourself!

mc_mode=obmc:me_mode=bilat:me=hexbs

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bilat:me=hexbs'" 025_mc_mode=obmc_me_mode=bilat_me=hexbs.mp4

mc_mode=obmc:me_mode=bilat:me=epzs

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bilat:me=epzs'" 026_mc_mode=obmc_me_mode=bilat_me=epzs.mp4

mc_mode=obmc:me_mode=bilat:me=umh

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bilat:me=umh'" 027_mc_mode=obmc_me_mode=bilat_me=umh.mp4

mc_mode=aobmc:me_mode=bilat:me=esa

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bilat:me=esa'" 028_mc_mode=aobmc_me_mode=bilat_me=esa.mp4

This blog post is part of a series. Click the links below to see more examples of FFmpeg’s motion interpolation:


Motion Interpolation for Glitch Aesthetics using FFmpeg part 6

Below are a few examples of how you can use FFmpeg’s minterpolate to create artworks with a glitch aesthetic.

You can read about how I used it for an artwork in this blog post. You can also grab the source file for these videos here. Give it a try yourself!

mc_mode=obmc:me_mode=bilat:me=tdls

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bilat:me=tdls'" 021_mc_mode=obmc_me_mode=bilat_me=tdls.mp4

mc_mode=obmc:me_mode=bilat:me=ntss

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bilat:me=ntss'" 022_mc_mode=obmc_me_mode=bilat_me=ntss.mp4

mc_mode=obmc:me_mode=bilat:me=fss

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bilat:me=fss'" 023_mc_mode=obmc_me_mode=bilat_me=fss.mp4

mc_mode=obmc:me_mode=bilat:me=ds

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bilat:me=ds'" 024_mc_mode=obmc_me_mode=bilat_me=ds.mp4

This blog post is part of a series. Click the links below to see more examples of FFmpeg’s motion interpolation:


Motion Interpolation for Glitch Aesthetics using FFmpeg part 5

Below are a few examples of how you can use FFmpeg’s minterpolate to create artworks with a glitch aesthetic.

You can read about how I used it for an artwork in this blog post. You can also grab the source file for these videos here. Give it a try yourself!

mc_mode=aobmc:me_mode=bidir:me=epzs

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bidir:me=epzs:'" 017_mc_mode=aobmc_me_mode=bidir_me=epzs.mp4

mc_mode=aobmc:me_mode=bidir:me=umh

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bidir:me=umh'" 018_mc_mode=aobmc_me_mode=bidir_me=umh.mp4

mc_mode=obmc:me_mode=bilat:me=esa

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bilat:me=esa'" 019_mc_mode=obmc_me_mode=bilat_me=esa.mp4

mc_mode=obmc:me_mode=bilat:me=tss

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bilat:me=tss'" 020_mc_mode=obmc_me_mode=bilat_me=tss.mp4

This blog post is part of a series. Click the links below to see more examples of FFmpeg’s motion interpolation:


Motion Interpolation for Glitch Aesthetics using FFmpeg part 4

Below are a few examples of how you can use FFmpeg’s minterpolate to create artworks with a glitch aesthetic.

You can read about how I used it for an artwork in this blog post. You can also grab the source file for these videos here. Give it a try yourself!

mc_mode=aobmc:me_mode=bidir:me=ntss

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bidir:me=ntss'" 013_mc_mode=aobmc_me_mode=bidir_me=ntss.mp4

mc_mode=aobmc:me_mode=bidir:me=fss

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bidir:me=fss'" 014_mc_mode=aobmc_me_mode=bidir_me=fss.mp4

mc_mode=aobmc:me_mode=bidir:me=ds

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bidir:me=ds'" 015_mc_mode=aobmc_me_mode=bidir_me=ds.mp4

mc_mode=aobmc:me_mode=bidir:me=hexbs

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bidir:me=hexbs'" 016_mc_mode=aobmc_me_mode=bidir_me=hexbs.mp4

This blog post is part of a series. Click the links below to see more examples of FFmpeg’s motion interpolation:


Motion Interpolation for Glitch Aesthetics using FFmpeg part 3

Below are a few examples of how you can use FFmpeg’s minterpolate to create artworks with a glitch aesthetic.

You can read about how I used it for an artwork in this blog post. You can also grab the source file for these videos here. Give it a try yourself!

mc_mode=obmc:me_mode=bidir:me=umh

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bidir:me=umh'" 009_mc_mode=obmc_me_mode=bidir_me=umh.mp4

mc_mode=aobmc:me_mode=bidir:me=esa

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bidir:me=esa'" 010_mc_mode=aobmc_me_mode=bidir_me=esa.mp4

mc_mode=aobmc:me_mode=bidir:me=tss

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bidir:me=tss'" 011_mc_mode=aobmc_me_mode=bidir_me=tss.mp4

mc_mode=aobmc:me_mode=bidir:me=tdls

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=aobmc:me_mode=bidir:me=tdls'" 012_mc_mode=aobmc_me_mode=bidir_me=tdls.mp4

This blog post is part of a series. Click the links below to see more examples of FFmpeg’s motion interpolation:


Motion Interpolation for Glitch Aesthetics using FFmpeg part 2

Below are a few examples of how you can use FFmpeg’s minterpolate to create artworks with a glitch aesthetic.

You can read about how I used it for an artwork in this blog post. You can also grab the source file for these videos here. Give it a try yourself!

mc_mode=obmc:me_mode=bidir:me=fss

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bidir:me=fss'" 005_mc_mode=obmc_me_mode=bidir_me=fss.mp4

mc_mode=obmc:me_mode=bidir:me=ds

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bidir:me=ds'" 006_mc_mode=obmc_me_mode=bidir_me=ds.mp4

mc_mode=obmc:me_mode=bidir:me=hexbs

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bidir:me=hexbs'" 007_mc_mode=obmc_me_mode=bidir_me=hexbs.mp4

mc_mode=obmc:me_mode=bidir:me=epzs

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bidir:me=epzs'" 008_mc_mode=obmc_me_mode=bidir_me=epzs.mp4

This blog post is part of a series. Click the links below to see more examples of FFmpeg’s motion interpolation:


Motion Interpolation for Glitch Aesthetics using FFmpeg part 1

Below are a few examples of how you can use FFmpeg’s minterpolate to create artworks with a glitch aesthetic.

You can read about how I used it for an artwork in this blog post. You can also grab the source file for these videos here. Give it a try yourself!

mc_mode=obmc:me_mode=bidir:me=esa

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bidir:me=esa'" 001_mc_mode=obmc_me_mode=bidir_me=esa.mp4

mc_mode=obmc:me_mode=bidir:me=tss

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bidir:me=tss'" 002_mc_mode=obmc_me_mode=bidir_me=tss.mp4

mc_mode=obmc:me_mode=bidir:me=tdls

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bidir:me=tdls'"003_mc_mode=obmc_me_mode=bidir_me=tdls.mp4

mc_mode=obmc:me_mode=bidir:me=ntss

ffmpeg -i cat_rainbow_original.mp4 -filter:v "setpts=62.5*PTS,minterpolate='fps=25:mb_size=16:search_param=400:vsbmc=0:scd=none:mc_mode=obmc:me_mode=bidir:me=ntss'"004_mc_mode=obmc_me_mode=bidir_me=ntss.mp4

This blog post is part of a series. Click the links below to see more examples of FFmpeg’s motion interpolation:


Motion Interpolation for Glitch Aesthetics using FFmpeg part 0

As you may have seen in this blog post I made use of FFmpeg’s minterpolate motion interpolation options to make all of the faces morph. There’s quite a few options for minterpolate and many different combinations of options that can be used. i had to consult Wikipedia to figure out exactly what the different motion estimation algorithms were but even with that information I couldn’t visualise how it would change the output. To add to this how I’m using minterpolate isn’t a typical use case.


Seamlessly loop Wave Modifier in Blender

Seamless animation

For the Improviz gifs one of the requirements that Rumblesan set is that the gifs loop seamlessly. That is, one would not be able to tell where the gifs beings and ends. In Blender making an animation seamless is pretty easy. There’s lots of examples out there but for completion here’s my simple take on it.

With the default cube selected press I and then press on Location. This inserts a keyframe for the location (this menu can also be accessed in Object > Animation > Insert Keyframe). On the Timeline at the bottom move the animation 20 frames. Then, move the cube to somewhere else.



Hello Glitch

Using the same svg glitching techniques that I’ve come to love, today, with the help of Twitter folk, I created this rather short animation that compliments my new deviantART ID

My initial aim was glitch the video file itself but then I figured it’d be quite different to glitch each frame individually. To do this I created the original text in Inkscape and then created 52 copies of it. I then opened up the file in a text editor and began messing around with the numbers!