10 years since GLI.TC/H
Exactly 10 years ago the first GLI.TC/H was starting in Chicago, IL. Attending that festival was turning point in my practice and, the more a reflect on it, an important part of my personal life. Here I want to reflect on that a bit.
GLI.TC/H is an international gathering of noise & new media practitioners in Chicago from September 29 thru October 03, 2010!
GLI.TC/H features: realtime audio & video performances with artists who misuse and abuse hardware and software; run-time video screenings of corrupt data, decayed media, and destroyed files; workshops and skill-share-sessions highlighting the wrong way to use and build tools; a gallery show examining glitches as processes, systems, and objects; all in the context of ongoing dialogues that have been fostered by experimentation, research, and play. GLI.TC/H is a physical and virtual assembly which stands testament to the energy surrounding these conversations.
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Description: A short audio visual journey exploring abstract narrative, movement, shape, colour, non verbal expression and spatial awareness. Sounds sourced from “The Octophonic Loop System"8.1 sound installation by Bobby Bird /Modulate, commissioned by Francisco Lopez.
A stupid joke, told badly.
Appropriated Phil Morton video, twisted and built through analog video mixers
> Applying reality safeguards… > Discarding morality values… > Deactivating motivation protocol… > Accessing Internet Database… > Initialising… > Ready.
Glitches interrupt the smooth realism of our mediated experience of the everyday world, from malfunctioning train announcement boards to distorted video streams and white noise in our phone calls. But is it only machines that glitch, or does ‘glitching’ exist in nature too?
Following a group shows’ theme of “home in the digital age”, Approach utilizes 3D modeling software to create a private digital sculpture garden textured, in part, with personal screenshots.
Tracert (pronounced trace route) is an examination of how traditional craft ideas translate into the modern multi-media networked world. A sampler has been cross-stitched by hand from a transposed graphic of a tracert DOS command.
Cityscape #46 image is from a series of GIF based images that are made to resemble city skylines, the images are created using digitally broken image files


Satrom spends his days fixing things and making things work. He spends his evenings breaking things and searching for unique blips inherent to the systems he explores and exploits. Satrom teaches a course on Glitch Art at the School of the Art Institute of Chicago, runs a creative web and video studio called Studio Thread, performs real-time audio/video, creates colorful glitch-ware, and is involved in various collective online and offline new-media efforts.
Andrew Benson is a visual artist and performer based in San Francisco. His multi-disciplinary and experimental work is a playful engagement with interconnected systems and feedback, and is the result of complex technological or physical processes. ÊWithin the technical abstract spaces, a clumsy or self-conscious human presence challenges the purely analytical and synthetic nature of digital representation. As an extension to studio work, Andrew Benson has worked as Video Designer/Director for a number of high profile touring musical acts. He has been teaching electronic media courses at San Francisco Art Institute since 2008 and creates online content for Cycling ‘74 Software.
Satrom spends his days fixing things and making things work. He spends his evenings breaking things and searching for unique blips inherent to the systems he explores and exploits. Satrom teaches a course on Glitch Art at the School of the Art Institute of Chicago, runs a creative web and video studio called Studio Thread, performs real-time audio/video, creates colorful glitch-ware, and is involved in various collective online and offline new-media efforts.
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Jeff Donaldson is a multimedia artist, guitarist and composer of electronic and acoustic sound. An active member internationally in micromusic as the audio/visual project Notendo, solo work and collaborations as Odea Duo Vii, HD and Wzt Hearts, JeffÕs work encompasses a broad spectrum of audio/visual composition and improvisation. In 2001, with the intent to create animation entirely with his own hardware modifications, Jeff began creatively short-circuiting NES consoles. There is no new code involved, only raw, machine logic. This work has led to international recognition in new media art and has inspired people world-wide to pursue similar expressions.




