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Comic Sans Must Die

Comic Sans Must Die

Love it or hate it, Comic Sans is one of the most popular fonts in the world.

Vincent Connare designed the font for Microsoft in 1995. He described it is best being used for “new computer users and families with children”. Despite this it has constantly been misused and can be seen everywhere from school letters, e-mails from government officials and even in documents about the discovery of the Higgs Boson.

Since it was unleashed on the world there have been multiple calls by designers for the font to be abolished completely, most famously by the Ban Comic Sans website.

Comic Sans Must Die is a project that satisfies every designer’s dream: to see Comic Sans die a slow and painful death. Every day the individual glyphs of Comic Sans will have their demise displayed for all to see.

Comic Sans Must Die is a project conceived by me with code contributions from Richard Clifford.

Click here to view

▌▀▐▐GLI.TC/H 2112!?▐▐▀▌▌▐▀▀▄▄▀DIT.a▀▀▀Do▄it2gatherAGAI▀NN▀▀▀

GLI.TC/H is back for 2112 in Chicago and needs your halp! Spendy spendy spendy!

I’m not personally involved in the organisation of the festival this year, but I’ll be physically present in Chicago for the duration of the festival! More on that later

▀─█┐GLI.TC/H 2112; a new kind of monster

Education has always played a role in GLI.TC/H: from organized workshops, to performers informally sharing their hacked and homebrewed gear with attendees, to theory sessions over pizza.

As learning, sharing and growing have become central thematic nodes, the GLI.TC/H events are organized into “threads.” So, this year, we’re launching a new model. It’s framework is built upon participatory ’threads’ (or classes) with different focuses, complimented by panels/presentations throughout the day and installations and performative share fests in the evenings.

GLI.TC/H 20111. Photo by Rosa Menkman

Threads were chosen through an open call for ideas earlier this year and are provide pathways for folks to dig deeper into the many realms of glitches. You can hop over to the working groups to join in on the conversations and help shape GLI.TC/H 2112.

Let’s make this gathering happen together again!

Executing GLI.TC/H takes considerable resources. [The GLI.TC/H bots are] reaching out to you (and your networks) in an effort to help amplify these efforts and make GLI.TC/H 2112 a reality.

GLI.TC/H 20111. Photo by Pete Ashton

Your donation will be use for the decimation of festival data, workshop materials, and resources for this year’s threads. Of course, the biggest incentive we can offer is you supporting GLI.TC/H 2112 in growing and developing the glitch art community.

─▄┘♥♥T̵̸̪̟̾̇ͥ̈́̕H̱̠͇̺̻̰̆ͥ̅ͮ̆̌̓̕N̸̜͚̯̫͎̹͉̐̈X̛̭̆̑ͫ͊̏ͭͭ̕!͕̮̬̮̭̦̈́̈́̔̏̎̇̀ͩ͛͜͠!!

▄┘─┘─┘█┐─▄┘─ █┐██ … ▀┐─▄▄. danCE?!=gli.tc/h/bots ♥♥♥♥♥

♥

Pledge your support!


FRAME_birmingham

From 6pm on Friday 16th November selected pieces of my work will be exhibited at a soon-to-be-announced venue in Birmingham as part of FRAME_birmingham.

FRAME_birmingham

FRAME_birmingham is an Arts Council funded, mac birmingham supported project by Elly Clarke/Clarke Gallery that sees unique and very small edition artworks by 42 local & international artists installed into a variety of businesses across the city as a means of bringing art to new audiences, new audiences to art and new contexts in which art can be shown. It is also about provoking and stimulating conversations about and around the artworks, by a variety of people in a variety of different places.

Launching at 6pm on 16th November 2012, frames will remain in place for three months, with work changing only when sold. projectframe.net will act as the mirror to show what is on display in the city. All work is also for sale, up to a maximum price of £750. Thanks to the partnership with mac Birmingham, all work will also be available to purchase via the Own Art scheme.

Yorks Bakery Cafe on Newhall Street in the city centre will act as the central hub during the three-month exhibition. Here you can find out more about the project or purchase tickets for tours led by Birmingham artists, curators and business owners as well as by members of the FRAME_birmingham team. And get your hands on some very tasty soups, snacks, stews and sweet things. And even drink some coffee.

I’ll announce on my website which pieces will be exhibited, where they’ll be located and how much they’ll cost once the project is publicly launched on 16th November. In the meantime there’s a launch party taking place at The Old Joint Stock on 16th November at 5:30pm.


Pure Data Play

Thank you to everyone that attended the Pure Data Play workshop on 2nd November as part of Flip Festival. In the space of two hours the participants went from knowing nothing about Pure Data to manipulating 3D objects on screen, playing videos and webcam streams and controlling their videos using user-defined keyboard shortcuts. Some images of the patches:

Pure Data Play - Alex Jolliffe
Patch by Alex Jolliffe
Pure Data Play - Eliza Marcu
Patch by Eliza Marcu
Pure Data Play - Jamie Boulton
Patch by Jamie Boulton

To those of us who know more about programming and using Pure Data these patches may seem simple, but hopefully from this tutorial the participants have gained an insight into what is possible using Pure Data.

What I like most about Pure Data is that it is very extensible. It can accept data from a wide range of sources - including Arduino boards, game controllers (including Wii remotes and Kinect controllers), microphones, lists of data and even raw binary data - manipulate it and give audio or visual feedback. Best of all it does it in a way that is very logical. Some people may prefer to write lines of data, but with Pure Data (and other dataflow languages) you can visually see how data flows and is manipulated.

If you’re interested in attending or booking me for a Pure Data tutorial get in touch!


The People VS The Machine

Thanks to everyone that came to The People VS The Machine on Saturday 3rd November. It was a really great way to end Flip Festival for another year. Over three hours all five artists created some brilliant computer generated and live illustration art. Here’s a video, featuring music from Silhouettes who also played on the night:

And some photos of each artists’ work

The People

Adam Bolton

The People VS The Machine

Lisk Bot

The People VS The Machine

The Machines

Minuek

Minuek at The People VS The Machine

Ashley James Brown

peoplevsmachines-3772 More from Ashley

uiae

uiae also posted the source code (Supercollider and SCGraph) on his blog.

Thanks to Flip Festival for asking me to curate the event, all of the artists and musicians for taking part, and Fixxion Warehouse Project for hosting.

More photos from the night are here.